﻿using System.Collections.Generic;
using Soundteller.Visual.Model.Interfaces;

namespace Soundteller.Visual.Model
{
    public class MemoryContext : IMemoryContext
    {
        public Stack<GraphicBase> GraphicBuffer { get; private set; }

        public List<GraphicBase> Graphics { get; private set; }

        public MemoryContext()
        {
            GraphicBuffer = new Stack<GraphicBase>();
            Graphics = new List<GraphicBase>();
        }
    }
}
